21437 Results |
Creature — Human Citizen | CMC: 6 | Power: 6 | Toughness: 6
When Cleanup Crew enters the battlefield, choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
• You gain 4 life.
When Cleanup Crew enters the battlefield, choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
• You gain 4 life.
Creature — Zombie Horror | CMC: 4 | Power: 2 | Toughness: 4
, , Sacrifice another Zombie: Create two tokens that are copies of the sacrificed creature.
Furious and unable to separate, the bitter rivals consoled themselves by splitting everything else they saw in half.
, , Sacrifice another Zombie: Create two tokens that are copies of the sacrificed creature.
Creature — Human Ranger | CMC: 5 | Power: 2 | Toughness: 4
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
Whenever one or more +1/+1 counters are put on one or more Humans you control, draw a card. This ability triggers only once each turn.
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
Whenever one or more +1/+1 counters are put on one or more Humans you control, draw a card. This ability triggers only once each turn.
Artifact — Equipment | CMC: 2
Equipped creature has flying and haste.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
"How about the power of silent flight? Does that suit your needs, cutthroat?"
—Rivalen Blackhand, proprietor of Sorcerous Sundries
Equipped creature has flying and haste.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Legendary Enchantment — Background | CMC: 3
Commander creatures you own have "At the beginning of your end step, if a creature card was put into your graveyard from anywhere this turn, create two tapped 1/1 green Squirrel creature tokens."
You've always preferred the company of animals to people.
Commander creatures you own have "At the beginning of your end step, if a creature card was put into your graveyard from anywhere this turn, create two tapped 1/1 green Squirrel creature tokens."
Creature — Illusion Dragon | CMC: 6 | Power: 5 | Toughness: 4
Flying
Cloud Dragon can block only creatures with flying.
Flying
Cloud Dragon can block only creatures with flying.
Creature — Elf Ranger | CMC: 1 | Power: 1 | Toughness: 1
Gathered Swarm — Whenever one or more tokens enter the battlefield under your control, put a +1/+1 counter on Cloakwood Swarmkeeper.
When he's threatened, the forest buzzes wand the air hums with dragonfly wings.
Gathered Swarm — Whenever one or more tokens enter the battlefield under your control, put a +1/+1 counter on Cloakwood Swarmkeeper.
Creature — Human Pirate | CMC: 1 | Power: 1 | Toughness: 1
Flying
Cloud Pirates can block only creatures with flying.
Flying
Cloud Pirates can block only creatures with flying.
Creature — Zombie Horse | CMC: 1 | Power: 3 | Toughness: 3
As an additional cost to cast this spell, exile a creature card from your graveyard.
, Exile Cobbled Lancer from your graveyard: Draw a card.
"Don't worry everyone—I hear hoofbeats! The Gavony Riders are coming to save us!"
—Adin, Moorland villager
As an additional cost to cast this spell, exile a creature card from your graveyard.
, Exile Cobbled Lancer from your graveyard: Draw a card.
Creature — Human Wizard | CMC: 4 | Power: 1 | Toughness: 1
: Return Coastal Wizard and another target creature to their owners' hands. Activate only during your turn, before attackers are declared.
: Return Coastal Wizard and another target creature to their owners' hands. Activate only during your turn, before attackers are declared.
Creature — Snake Ninja | CMC: 2 | Power: 2 | Toughness: 1
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Coiling Stalker deals combat damage to a player, put a +1/+1 counter on target creature you control that doesn't have a +1/+1 counter on it.
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Coiling Stalker deals combat damage to a player, put a +1/+1 counter on target creature you control that doesn't have a +1/+1 counter on it.
Creature — Badger // Sorcery — Adventure | CMC: 6 | Power: 6 | Toughness: 5
Choose target creature. Mill four cards, then put a +1/+1 counter on that creature for each creature card milled this way.
Choose target creature. Mill four cards, then put a +1/+1 counter on that creature for each creature card milled this way.
Creature — Bird | CMC: 2 | Power: 1 | Toughness: 3
Flying (This creature can't be blocked except by creatures with flying or reach.)
These nimble sparrows, not often seen, delight in tricking the pangolins that wander the forest.
Flying (This creature can't be blocked except by creatures with flying or reach.)
Enchantment Creature — Turtle | CMC: 7 | Power: 6 | Toughness: 5
Flying, ward
Channel — , Discard Colossal Skyturtle: Return target card from your graveyard to your hand.
Channel — , Discard Colossal Skyturtle: Return target creature to its owner's hand.
Flying, ward
Channel — , Discard Colossal Skyturtle: Return target card from your graveyard to your hand.
Channel — , Discard Colossal Skyturtle: Return target creature to its owner's hand.
Instant | CMC: 3
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Return one or two target attacking creatures to their owner's hand.
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Return one or two target attacking creatures to their owner's hand.
Legendary Creature — Human Soldier | CMC: 5 | Power: 5 | Toughness: 3
Whenever you attack, spells you cast from exile this turn cost less to cast, where X is the number of players being attacked. Exile the top X cards of your library. Until end of turn, you may cast spells from among those exiled cards.
"It's a ghoul-eat-you world out there. Follow my orders if you want to survive."
Whenever you attack, spells you cast from exile this turn cost less to cast, where X is the number of players being attacked. Exile the top X cards of your library. Until end of turn, you may cast spells from among those exiled cards.
Creature — Wall // Creature — Eye Horror | CMC: 1 | Power: 3 | Toughness: 4
Menace
When this creature transforms into Revealing Eye, target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card, then draws a card.
Menace
When this creature transforms into Revealing Eye, target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card, then draws a card.
Artifact Creature — Construct | CMC: 2 | Power: 2 | Toughness: 1
Whenever you discard a card, you may exile that card from your graveyard. If you do, you may play that card this turn.
Automated units are deployed to stabilize merge sites deemed too dangerous even for trained intercessors.
Whenever you discard a card, you may exile that card from your graveyard. If you do, you may play that card this turn.
Creature — Human Advisor | CMC: 2 | Power: 1 | Toughness: 1
When Corrupt Court Official enters the battlefield, target opponent discards a card.
"I wouldn't call what they have here a justice system. More like an auction."
—Elspeth
When Corrupt Court Official enters the battlefield, target opponent discards a card.
Creature — Vampire Rogue | CMC: 3 | Power: 3 | Toughness: 3
When Corpse Appraiser enters the battlefield, exile up to one target creature card from a graveyard. If a card is put into exile this way, look at the top three cards of your library, then put one of those cards into your hand and the rest into your graveyard.
"Scarcely a mark. A true work of art!"
When Corpse Appraiser enters the battlefield, exile up to one target creature card from a graveyard. If a card is put into exile this way, look at the top three cards of your library, then put one of those cards into your hand and the rest into your graveyard.
Legendary Creature — Vampire Rogue | CMC: 4 | Power: 2 | Toughness: 4
Haste
, : Add . Spend this mana only to cast instant and/or sorcery spells.
When Cormela, Glamour Thief dies, return up to one target instant or sorcery card from your graveyard to your hand.
She sees the world as a gift meant for her.
Haste
, : Add . Spend this mana only to cast instant and/or sorcery spells.
When Cormela, Glamour Thief dies, return up to one target instant or sorcery card from your graveyard to your hand.
Creature — Human Advisor | CMC: 3 | Power: 1 | Toughness: 1
When Council of Advisors enters the battlefield, draw a card.
Sun Quan's long and successful rule in the years 199 to 251 was due to his ability to choose and foster talented advisors and generals.
When Council of Advisors enters the battlefield, draw a card.
Artifact — Treasure | CMC: 2
When Courier's Briefcase enters the battlefield, create a 1/1 green and white Citizen creature token.
, Sacrifice Courier's Briefcase: Add one mana of any color.
, , Sacrifice Courier's Briefcase: Draw three cards.
When Courier's Briefcase enters the battlefield, create a 1/1 green and white Citizen creature token.
, Sacrifice Courier's Briefcase: Add one mana of any color.
, , Sacrifice Courier's Briefcase: Draw three cards.
Creature — Bat | CMC: 3 | Power: 2 | Toughness: 2
Flying
When Courier Bat enters the battlefield, if you gained life this turn, return up to one target creature card from your graveyard to your hand.
Swarms of bats poured from Lurenbraum Fortress carrying wedding invitations to vampires of every bloodline.
Flying
When Courier Bat enters the battlefield, if you gained life this turn, return up to one target creature card from your graveyard to your hand.
Artifact Creature — Human Ninja | CMC: 3 | Power: 2 | Toughness: 4
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Covert Technician deals combat damage to a player, you may put an artifact card with mana value less than or equal to that damage from your hand onto the battlefield.
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Covert Technician deals combat damage to a player, you may put an artifact card with mana value less than or equal to that damage from your hand onto the battlefield.
Creature — Human // Creature — Spirit | CMC: 2 | Power: 3 | Toughness: 4
Flying
When Ghostly Castigator enters the battlefield, you may shuffle up to three target cards from your graveyard into your library.
If Ghostly Castigator would be put into a graveyard from anywhere, exile it instead.
Flying
When Ghostly Castigator enters the battlefield, you may shuffle up to three target cards from your graveyard into your library.
If Ghostly Castigator would be put into a graveyard from anywhere, exile it instead.
Creature — Human Knight | CMC: 2 | Power: 2 | Toughness: 2
Craven Knight can't block.
"I say victory is better than honor."
Craven Knight can't block.
Creature — Elemental | CMC: 2 | Power: 2 | Toughness: 2
Other Elementals you control get +1/+0.
: Creeping Trailblazer gets +1/+1 until end of turn for each Elemental you control.
The destruction of a wildfire with the tenacity of a jungle vine.
Other Elementals you control get +1/+0.
: Creeping Trailblazer gets +1/+1 until end of turn for each Elemental you control.
Creature — Human Warrior | CMC: 3 | Power: 4 | Toughness: 2
Haste
Crew Captain has indestructible as long as it entered the battlefield this turn.
The Riveteers are as good at raising buildings as they are at razing them.
Haste
Crew Captain has indestructible as long as it entered the battlefield this turn.
Legendary Enchantment — Background | CMC: 3
Commander creatures you own have menace and "This creature gets +X/+0, where X is the number of creature cards in your graveyard." (A creature with menace can't be blocked except by two or more creatures.)
You've never cared much for laws or authority, especially when they get in your way.
Commander creatures you own have menace and "This creature gets +X/+0, where X is the number of creature cards in your graveyard." (A creature with menace can't be blocked except by two or more creatures.)
Creature — Ogre Rogue | CMC: 2 | Power: 3 | Toughness: 2
Crooked Custodian enters the battlefield tapped.
"Nothing to see here. Just carrying a carpet. Yes, the carpet wears boots. Stop asking questions."
Crooked Custodian enters the battlefield tapped.
Creature — Vampire | CMC: 6 | Power: 5 | Toughness: 5
Attacking Vampires you control have deathtouch and lifelink.
Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.
"Lady Anje said no violence at the wedding. She never said anything about the journey there!"
Attacking Vampires you control have deathtouch and lifelink.
Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.
Artifact Creature — Scarecrow | CMC: 4 | Power: 3 | Toughness: 4
When Crossroads Candleguide enters the battlefield, exile up to one target card from a graveyard.
: Add one mana of any color.
Do the candleguides' heads turn to follow you as you pass, or is it merely a trick of the flickering light?
When Crossroads Candleguide enters the battlefield, exile up to one target card from a graveyard.
: Add one mana of any color.