21437 Results |
Creature — Human Soldier | CMC: 2 | Power: 3 | Toughness: 1
Flash
, Sacrifice Cathar Commando: Destroy target artifact or enchantment.
"Honorable tactics are for honorable foes. These werewolves are preying on innocent travelers. I'll stab them in the back while they sleep if I have to."
Flash
, Sacrifice Cathar Commando: Destroy target artifact or enchantment.
Enchantment — Aura | CMC: 3
Enchant creature
Enchanted creature has vigilance and "At the beginning of your end step, create a 1/1 white Human creature token."
Some cathars succumbed to despair at Avacyn's unmaking. The rest redoubled their efforts to carry out her work.
Enchant creature
Enchanted creature has vigilance and "At the beginning of your end step, create a 1/1 white Human creature token."
Creature — Elemental Knight | CMC: 5 | Power: 4 | Toughness: 6
Vigilance
When Cavalier of Dawn enters the battlefield, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token.
When Cavalier of Dawn dies, return target artifact or enchantment card from your graveyard to your hand.
Vigilance
When Cavalier of Dawn enters the battlefield, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token.
When Cavalier of Dawn dies, return target artifact or enchantment card from your graveyard to your hand.
Creature — Elemental Knight | CMC: 5 | Power: 6 | Toughness: 5
: Creatures you control get +1/+0 and gain haste until end of turn.
When Cavalier of Flame enters the battlefield, discard any number of cards, then draw that many cards.
When Cavalier of Flame dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard.
: Creatures you control get +1/+0 and gain haste until end of turn.
When Cavalier of Flame enters the battlefield, discard any number of cards, then draw that many cards.
When Cavalier of Flame dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard.
Creature — Elemental Knight | CMC: 5 | Power: 5 | Toughness: 6
Reach
When Cavalier of Thorns enters the battlefield, reveal the top five cards of your library. Put a land card from among them onto the battlefield and the rest into your graveyard.
When Cavalier of Thorns dies, you may exile it. If you do, put another target card from your graveyard on top of your library.
Reach
When Cavalier of Thorns enters the battlefield, reveal the top five cards of your library. Put a land card from among them onto the battlefield and the rest into your graveyard.
When Cavalier of Thorns dies, you may exile it. If you do, put another target card from your graveyard on top of your library.
Creature — Elemental Knight | CMC: 5 | Power: 4 | Toughness: 5
Lifelink
When Cavalier of Night enters the battlefield, you may sacrifice another creature. When you do, destroy target creature an opponent controls.
When Cavalier of Night dies, return target creature card with mana value 3 or less from your graveyard to the battlefield.
Lifelink
When Cavalier of Night enters the battlefield, you may sacrifice another creature. When you do, destroy target creature an opponent controls.
When Cavalier of Night dies, return target creature card with mana value 3 or less from your graveyard to the battlefield.
Creature — Human Barbarian | CMC: 4 | Power: 5 | Toughness: 3
Trample
When Caves of Chaos Adventurer enters the battlefield, you take the initiative.
Whenever Caves of Chaos Adventurer attacks, exile the top card of your library. If you've completed a dungeon, you may play that card this turn without paying its mana cost. Otherwise, you may play that card this turn.
Trample
When Caves of Chaos Adventurer enters the battlefield, you take the initiative.
Whenever Caves of Chaos Adventurer attacks, exile the top card of your library. If you've completed a dungeon, you may play that card this turn without paying its mana cost. Otherwise, you may play that card this turn.
Creature — Elemental Knight | CMC: 5 | Power: 5 | Toughness: 5
Flying
When Cavalier of Gales enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order.
When Cavalier of Gales dies, shuffle it into its owner's library, then scry 2.
Flying
When Cavalier of Gales enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order.
When Cavalier of Gales dies, shuffle it into its owner's library, then scry 2.
Creature — Angel Advisor | CMC: 3 | Power: 2 | Toughness: 3
Flying
When Celestial Regulator enters the battlefield, choose target creature you don't control and tap it. If you control a creature with a counter on it, the chosen creature doesn't untap during its controller's next untap step.
Flying
When Celestial Regulator enters the battlefield, choose target creature you don't control and tap it. If you control a creature with a counter on it, the chosen creature doesn't untap during its controller's next untap step.
Creature — Zombie | CMC: 6 | Power: 4 | Toughness: 4
Menace
When Cemetery Desecrator enters the battlefield or dies, exile another card from a graveyard. When you do, choose one —
• Remove X counters from target permanent, where X is the mana value of the exiled card.
• Target creature an opponent controls gets -X/-X until end of turn, where X is the mana value of the exiled card.
Menace
When Cemetery Desecrator enters the battlefield or dies, exile another card from a graveyard. When you do, choose one —
• Remove X counters from target permanent, where X is the mana value of the exiled card.
• Target creature an opponent controls gets -X/-X until end of turn, where X is the mana value of the exiled card.
Creature — Spirit | CMC: 3 | Power: 2 | Toughness: 3
Flying
Whenever Cemetery Illuminator enters the battlefield or attacks, exile a card from a graveyard.
You may look at the top card of your library any time.
Once each turn, you may cast a spell from the top of your library if it shares a card type with a card exiled with Cemetery Illuminator.
Flying
Whenever Cemetery Illuminator enters the battlefield or attacks, exile a card from a graveyard.
You may look at the top card of your library any time.
Once each turn, you may cast a spell from the top of your library if it shares a card type with a card exiled with Cemetery Illuminator.
Creature — Vampire | CMC: 2 | Power: 2 | Toughness: 1
First strike
When Cemetery Gatekeeper enters the battlefield, exile a card from a graveyard.
Whenever a player plays a land or casts a spell, if it shares a card type with the exiled card, Cemetery Gatekeeper deals 2 damage to that player.
First strike
When Cemetery Gatekeeper enters the battlefield, exile a card from a graveyard.
Whenever a player plays a land or casts a spell, if it shares a card type with the exiled card, Cemetery Gatekeeper deals 2 damage to that player.
Creature — Bird Spirit | CMC: 4 | Power: 3 | Toughness: 2
Flash (You may cast this card any time you could cast an instant.)
Flying
Celestial Messenger gets +1/+1 as long as you control a Yanling planeswalker.
"It soars on the winds of dreams."
—Mu Yanling
Flash (You may cast this card any time you could cast an instant.)
Flying
Celestial Messenger gets +1/+1 as long as you control a Yanling planeswalker.
Creature — Human Cleric | CMC: 3 | Power: 3 | Toughness: 2
If it's neither day nor night, it becomes day as Celestus Sanctifier enters the battlefield.
Whenever day becomes night or night becomes day, look at the top two cards of your library. Put one of them into your graveyard.
If it's neither day nor night, it becomes day as Celestus Sanctifier enters the battlefield.
Whenever day becomes night or night becomes day, look at the top two cards of your library. Put one of them into your graveyard.
Artifact — Equipment | CMC: 3
Equipped creature gets +2/+1 and has trample.
Equip Citizen
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Construction in New Capenna is imbued with tradition and ritual.
Equipped creature gets +2/+1 and has trample.
Equip Citizen
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Creature — Drake | CMC: 2 | Power: 1 | Toughness: 1
Flying
Protection from red (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything red.)
Sacrifice Cerulean Drake: Counter target spell that targets you.
Dragons avoid the bright colors of its wings.
Flying
Protection from red (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything red.)
Sacrifice Cerulean Drake: Counter target spell that targets you.
Artifact Creature — Equipment Insect | CMC: 3 | Power: 2 | Toughness: 2
Whenever Chainflail Centipede or equipped creature attacks, it gets +2/+0 until end of turn.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Whenever Chainflail Centipede or equipped creature attacks, it gets +2/+0 until end of turn.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature — Devil | CMC: 4 | Power: 4 | Toughness: 2
Animate Chains — When Chain Devil enters the battlefield, each player sacrifices a nontoken creature.
To these fiends, there's no symphony more beautiful than the melodies of rattling chains and ripping flesh.
Animate Chains — When Chain Devil enters the battlefield, each player sacrifices a nontoken creature.
Creature — Zombie | CMC: 1 | Power: 1 | Toughness: 1
Whenever another Zombie enters the battlefield under your control, put a +1/+1 counter on Champion of the Perished.
He rose from the graf for every cobbler, tanner, and fool who'd been slaughtered in the parish—and they rose and shambled after him.
Whenever another Zombie enters the battlefield under your control, put a +1/+1 counter on Champion of the Perished.
Creature — Human Knight | CMC: 6 | Power: 3 | Toughness: 3
Prevent all damage that would be dealt to Champion Lancer by creatures.
The flash of his lance projects the pure radiance of his honor.
Prevent all damage that would be dealt to Champion Lancer by creatures.
Instant | CMC: 1
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Return target attacking creature to its owner's hand.
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Return target attacking creature to its owner's hand.
Legendary Planeswalker — Chandra | CMC: 3 | Loyalty: 4
0: Put a loyalty counter on each red planeswalker you control.
0: Create two 1/1 red Elemental creature tokens. They gain haste. Sacrifice them at the beginning of the next end step.
−2: You may cast target instant or sorcery card with mana value 3 or less from your graveyard. If that spell would be put into your graveyard, exile it instead.
0: Put a loyalty counter on each red planeswalker you control.
0: Create two 1/1 red Elemental creature tokens. They gain haste. Sacrifice them at the beginning of the next end step.
−2: You may cast target instant or sorcery card with mana value 3 or less from your graveyard. If that spell would be put into your graveyard, exile it instead.
Legendary Planeswalker — Chandra | CMC: 6 | Loyalty: 4
+1: Chandra, Flame's Fury deals 2 damage to any target.
−2: Chandra, Flame's Fury deals 4 damage to target creature and 2 damage to that creature's controller.
−8: Chandra, Flame's Fury deals 10 damage to target player and each creature that player controls.
+1: Chandra, Flame's Fury deals 2 damage to any target.
−2: Chandra, Flame's Fury deals 4 damage to target creature and 2 damage to that creature's controller.
−8: Chandra, Flame's Fury deals 10 damage to target player and each creature that player controls.
Legendary Planeswalker — Chandra | CMC: 4 | Loyalty: 5
+1: Elementals you control get +2/+0 until end of turn.
−1: Add .
−2: Chandra, Novice Pyromancer deals 2 damage to any target.
+1: Elementals you control get +2/+0 until end of turn.
−1: Add .
−2: Chandra, Novice Pyromancer deals 2 damage to any target.
Legendary Artifact | CMC: 2
Whenever you activate a loyalty ability of a Chandra planeswalker, you may pay . If you do, copy that ability. You may choose new targets for the copy.
, , Discard a Mountain card or a red card: Draw a card.
Whenever you activate a loyalty ability of a Chandra planeswalker, you may pay . If you do, copy that ability. You may choose new targets for the copy.
, , Discard a Mountain card or a red card: Draw a card.
Creature — Elemental Cat | CMC: 2 | Power: 2 | Toughness: 2
: Add . Spend this mana only to cast an Elemental spell or a Chandra planeswalker spell.
"Furballs? Try dealing with fireballs."
—Chandra Nalaar
: Add . Spend this mana only to cast an Elemental spell or a Chandra planeswalker spell.
Creature — Human Cleric // Creature — Spirit Cleric | CMC: 1 | Power: 2 | Toughness: 1
Flying, first strike
Each creature you control has ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
If Chapel Shieldgeist would be put into a graveyard from anywhere, exile it instead.
Flying, first strike
Each creature you control has ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
If Chapel Shieldgeist would be put into a graveyard from anywhere, exile it instead.
Artifact Creature — Dragon | CMC: 6 | Power: 4 | Toughness: 4
Flying
First discovered in ancient Netheril, chardalyn stones absorb and hold magical energy, enabling constructs to be infused with fearsome power and unnatural malice.
Flying
Creature — Human Rogue | CMC: 5 | Power: 3 | Toughness: 3
Whenever Charging Bandits attacks, it gets +2/+0 until end of turn.
The fear in their victims' eyes is their most cherished reward.
Whenever Charging Bandits attacks, it gets +2/+0 until end of turn.
Legendary Creature — Snake Samurai | CMC: 4 | Power: 4 | Toughness: 4
Whenever an Aura or Equipment enters the battlefield under your control, create a 2/2 red Spirit creature token with menace.
At the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.)
Whenever an Aura or Equipment enters the battlefield under your control, create a 2/2 red Spirit creature token with menace.
At the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.)
Creature — Human Werewolf // Creature — Werewolf | CMC: 4 | Power: 5 | Toughness: 5
Trample
Other creatures you control get +1/+0.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Her claws are another matter.
Trample
Other creatures you control get +1/+0.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Artifact Creature — Cat | CMC: 3 | Power: 3 | Toughness: 2
When Chrome Cat enters the battlefield, scry 1.
"I always say, 'If it's breathing, it's lying.' Luckily my friend here does neither."
—Lord Xander
When Chrome Cat enters the battlefield, scry 1.
Creature — Gnome Druid | CMC: 2 | Power: 1 | Toughness: 1
When Circle of the Land Druid enters the battlefield, you may mill four cards. (You may put the top four cards of your library into your graveyard.)
Natural Recovery — When Circle of the Land Druid dies, return target land card from your graveyard to your hand.
When Circle of the Land Druid enters the battlefield, you may mill four cards. (You may put the top four cards of your library into your graveyard.)
Natural Recovery — When Circle of the Land Druid dies, return target land card from your graveyard to your hand.
Creature — Human Citizen | CMC: 2 | Power: 2 | Toughness: 2
Whenever Civic Gardener attacks, untap target creature or land.
"I've told you knuckleheads a hundred times: You can kill 'em here, but bury the bodies somewhere else. If you disturb my prized azaleas again, you'd better dig a second hole for yourself!"
Whenever Civic Gardener attacks, untap target creature or land.
Creature — Cat Citizen | CMC: 2 | Power: 2 | Toughness: 3
Whenever Civil Servant attacks, you may tap another untapped Citizen you control. If you do, Civil Servant gets +1/+0 and gains lifelink until end of turn.
"Together we can build a safer, brighter New Capenna!"
Whenever Civil Servant attacks, you may tap another untapped Citizen you control. If you do, Civil Servant gets +1/+0 and gains lifelink until end of turn.
Legendary Enchantment — Background | CMC: 2
Commander creatures you own have ", Sacrifice an artifact: Put a +1/+1 counter on this creature and draw a card."
Trained by a dwarven master, you see the potential in every scrap of metal.
Commander creatures you own have ", Sacrifice an artifact: Put a +1/+1 counter on this creature and draw a card."
Creature — Human Knight | CMC: 4 | Power: 3 | Toughness: 3
When Clarion Cathars enters the battlefield, create a 1/1 white Human creature token.
The sound of the trumpet is both warning and comfort: it tells of approaching danger but also reminds the village folk that someone is there to stand against it.
When Clarion Cathars enters the battlefield, create a 1/1 white Human creature token.