21437 Results |
Sorcery | CMC: 5
You gain 8 life.
Bathing in this spring could cure ailments of body and mind alike.
You gain 8 life.
Artifact | CMC: 4
: Add .
, , Sacrifice Stonespeaker Crystal: Exile any number of target players' graveyards. Draw a card.
It whispers words spoken centuries ago, coaxing wisdom from the ghosts of civilizations past.
: Add .
, , Sacrifice Stonespeaker Crystal: Exile any number of target players' graveyards. Draw a card.
Sorcery | CMC: 4
Destroy target land or nonblack creature.
Destroy target land or nonblack creature.
Artifact | CMC: 2
: Stuffed Bear becomes a 4/4 green Bear artifact creature until end of turn.
It takes a taxidermist of unusual skill to cleanly stuff and mount a beast without severing its primal, predatory drive.
: Stuffed Bear becomes a 4/4 green Bear artifact creature until end of turn.
Instant | CMC: 2
Draw two cards. Then discard a card unless there are five or more mana values among cards in your graveyard.
Their toast to good health went immediately, horribly awry.
Draw two cards. Then discard a card unless there are five or more mana values among cards in your graveyard.
Instant | CMC: 3
Draw three cards. Then discard two cards unless you discard a basic land card.
I knew he had left the castle now, and thought to use the opportunity to explore more than I had dared to do as yet.
Draw three cards. Then discard two cards unless you discard a basic land card.
Legendary Enchantment | CMC: 2
When The Meathook Massacre enters the battlefield, each creature gets -X/-X until end of turn.
Whenever a creature you control dies, each opponent loses 1 life.
Whenever a creature an opponent controls dies, you gain 1 life.
When The Meathook Massacre enters the battlefield, each creature gets -X/-X until end of turn.
Whenever a creature you control dies, each opponent loses 1 life.
Whenever a creature an opponent controls dies, you gain 1 life.
Sorcery | CMC: 4
Draw two cards.
"I don't want what I don't have. I want more of what I *do* have."
Draw two cards.
Enchantment | CMC: 5
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
With the cycles of day and night unspooled, the twisted sway of the moon only grew. And grew.
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.