21437 Results |
Creature — Human Scout | CMC: 3 | Power: 2 | Toughness: 3
Vigilance
When Briarbridge Tracker enters the battlefield, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
As long as you control a token, Briarbridge Tracker gets +2/+0.
Vigilance
When Briarbridge Tracker enters the battlefield, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
As long as you control a token, Briarbridge Tracker gets +2/+0.
Creature — Elf Scout | CMC: 4 | Power: 2 | Toughness: 4
, : Look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
"Many have walked here, but there is only one trail I seek."
, : Look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Sorcery | CMC: 7
Return all artifact and enchantment cards from your graveyard to the battlefield.
"We have done our best to heal this land together, but now I must entrust the future to my sister. She will carry our dreams onward into the sunrise."
—Michiko Konda's journal
Return all artifact and enchantment cards from your graveyard to the battlefield.
Creature — Devil | CMC: 3 | Power: 2 | Toughness: 3
Menace (This creature can't be blocked except by two or more creatures.)
If it's neither day nor night, it becomes day as Brimstone Vandal enters the battlefield.
Whenever day becomes night or night becomes day, Brimstone Vandal deals 1 damage to each opponent.
Menace (This creature can't be blocked except by two or more creatures.)
If it's neither day nor night, it becomes day as Brimstone Vandal enters the battlefield.
Whenever day becomes night or night becomes day, Brimstone Vandal deals 1 damage to each opponent.
Creature — Merfolk Pirate | CMC: 2 | Power: 2 | Toughness: 1
Flash (You may cast this spell any time you could cast an instant.)
Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Brineborn Cutthroat.
"I always attack from where their spyglasses can't see."
Flash (You may cast this spell any time you could cast an instant.)
Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Brineborn Cutthroat.
Creature — Cat Citizen | CMC: 1 | Power: 0 | Toughness: 4
: Brokers Initiate has base power and toughness 5/5 until end of turn.
Regarding the relative might of pen and sword, the official position of the Brokers is "Why choose?"
: Brokers Initiate has base power and toughness 5/5 until end of turn.
Creature — Human Soldier | CMC: 2 | Power: 2 | Toughness: 1
When Brokers Veteran dies, put a shield counter on target creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
One last job before he retires.
When Brokers Veteran dies, put a shield counter on target creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Artifact Creature — Equipment Boar | CMC: 3 | Power: 3 | Toughness: 2
Trample
Equipped creature gets +3/+2 and has trample.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Trample
Equipped creature gets +3/+2 and has trample.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Artifact Creature — Walrus | CMC: 3 | Power: 2 | Toughness: 2
When Bronze Walrus enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
: Add one mana of any color.
When Bronze Walrus enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
: Add one mana of any color.
Creature — Spider | CMC: 4 | Power: 2 | Toughness: 4
Reach
When Brood Weaver dies, create a 1/2 green Spider creature token with reach.
Travelers in the Somberwald scan the ground for werewolves and other threats, unaware of what lurks above.
Reach
When Brood Weaver dies, create a 1/2 green Spider creature token with reach.
Creature — Human Soldier Werewolf // Creature — Werewolf | CMC: 3 | Power: 3 | Toughness: 3
First strike
Ward—Pay 3 life.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
First strike
Ward—Pay 3 life.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Creature — Nightstalker | CMC: 5 | Power: 3 | Toughness: 2
When Brutal Nightstalker enters the battlefield, you may have target opponent discard a card.
When Brutal Nightstalker enters the battlefield, you may have target opponent discard a card.
Legendary Creature — Orc | CMC: 4 | Power: 2 | Toughness: 4
Burakos, Party Leader is also a Cleric, Rogue, Warrior, and Wizard.
Whenever Burakos attacks, defending player loses X life and you create X Treasure tokens, where X is the number of creatures in your party.
Choose a Background (You can have a Background as a second commander.)
Burakos, Party Leader is also a Cleric, Rogue, Warrior, and Wizard.
Whenever Burakos attacks, defending player loses X life and you create X Treasure tokens, where X is the number of creatures in your party.
Choose a Background (You can have a Background as a second commander.)
Creature — Human Werewolf // Creature — Werewolf | CMC: 5 | Power: 8 | Toughness: 7
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Sorcery | CMC: 5
Choose a number between 0 and 13. Each player sacrifices that many creatures.
The red envelopes guarantee safe passage through the Lurenbraum barrier. Olivia left strict instructions: no invitation, no entry, no exceptions.
Choose a number between 0 and 13. Each player sacrifices that many creatures.
Creature — Raccoon Citizen | CMC: 1 | Power: 1 | Toughness: 2
: Cabaretti Initiate gains double strike until end of turn.
"Now there's a fellow who knows how to have a good time!"
—Jetmir
: Cabaretti Initiate gains double strike until end of turn.
Legendary Creature — Orc Ranger | CMC: 3 | Power: 3 | Toughness: 3
Trample
Whenever Cadira, Caller of the Small deals combat damage to a player, for each token you control, create a 1/1 white Rabbit creature token.
She roams the border between wilderness and civilization, protecting those who need it most.
Trample
Whenever Cadira, Caller of the Small deals combat damage to a player, for each token you control, create a 1/1 white Rabbit creature token.
Creature — Human Warrior | CMC: 5 | Power: 2 | Toughness: 3
When Caldaia Strongarm enters the battlefield, put two +1/+1 counters on target creature.
Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
When Caldaia Strongarm enters the battlefield, put two +1/+1 counters on target creature.
Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Creature — Human Warlock | CMC: 2 | Power: 2 | Toughness: 2
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlegrove Witch gains flying until end of turn.
"Like a thousand candles fighting back the darkness, we are strongest when we stand together."
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlegrove Witch gains flying until end of turn.
Legendary Enchantment — Background | CMC: 3
Commander creatures you own have "When this creature enters or leaves the battlefield, draw a card."
You love the smell of dusty tomes, the flicker of candles during late-night reading, and the old texts that bring to life the scholars who have come before.
Commander creatures you own have "When this creature enters or leaves the battlefield, draw a card."
Creature — Human Knight | CMC: 5 | Power: 5 | Toughness: 5
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlelit Cavalry gains trample until end of turn.
"On this night, the dark will fear us."
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlelit Cavalry gains trample until end of turn.
Creature — Elemental | CMC: 7 | Power: ∞ | Toughness: 5
(This creature has INFINITE POWER.)
It's so infinite that its flavor text says, "It's so infinite that its flavor text says, "It's so infinite that its flavor text says, "It's so infinite that its flavor text says, "It's so infinite that its flavor text says, "It's so infinite that its flavor text says, "It's so infinite that its flavor text says, "It's so infinite that its flavor text says, "It's so infinite that its flavor text says, "It's so infinite that its flavor text says,
(This creature has INFINITE POWER.)
Legendary Creature — Human Soldier Warrior | CMC: 4 | Power: 3 | Toughness: 3
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
When Cao Ren, Wei Commander enters the battlefield, you lose 3 life.
Cao Cao's cousin, Cao Ren was known throughout the three kingdoms as the fiercest of warriors.
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
When Cao Ren, Wei Commander enters the battlefield, you lose 3 life.
Creature — Human Wizard | CMC: 3 | Power: 1 | Toughness: 1
: Capricious Sorcerer deals 1 damage to any target. Activate only during your turn, before attackers are declared.
: Capricious Sorcerer deals 1 damage to any target. Activate only during your turn, before attackers are declared.
Artifact — Vehicle | CMC: 4 | Power: 6 | Toughness: 6
Sacrifice a Treasure: Capenna Express becomes an artifact creature until end of turn.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Sacrifice a Treasure: Capenna Express becomes an artifact creature until end of turn.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Legendary Creature — Horror Pirate | CMC: 5 | Power: 3 | Toughness: 6
Horrors you control have menace.
Whenever a Horror you control deals combat damage to a player, that player mills that many cards.
At the beginning of your end step, choose target artifact or creature card in an opponent's graveyard that was put there from their library this turn. Put it onto the battlefield under your control.
Horrors you control have menace.
Whenever a Horror you control deals combat damage to a player, that player mills that many cards.
At the beginning of your end step, choose target artifact or creature card in an opponent's graveyard that was put there from their library this turn. Put it onto the battlefield under your control.
Creature — Gnome Ranger | CMC: 3 | Power: 1 | Toughness: 4
Whenever Carefree Swinemaster attacks, you may pay . If you do, create a 2/2 green Boar creature token that's tapped and attacking.
"C'mon, Boodigan, let's go see what kind of treasure this place has!"
Whenever Carefree Swinemaster attacks, you may pay . If you do, create a 2/2 green Boar creature token that's tapped and attacking.
Artifact | CMC: 3
: Add . If that mana is spent on a Dragon creature spell, it gains haste until end of turn.
The essence of red dragon burns within, always ready to rise with wrath.
: Add . If that mana is spent on a Dragon creature spell, it gains haste until end of turn.
Enchantment — Aura | CMC: 3
Enchant artifact or creature
As long as enchanted permanent is a creature, it gets +1/+3 and has reach and ": Add ."
Channel — , Discard Careful Cultivation: Create a 1/1 green Human Monk creature token with ": Add ."
Enchant artifact or creature
As long as enchanted permanent is a creature, it gets +1/+3 and has reach and ": Add ."
Channel — , Discard Careful Cultivation: Create a 1/1 green Human Monk creature token with ": Add ."
Creature — Zombie // Creature — Zombie | CMC: 3 | Power: 2 | Toughness: 6
, , Sacrifice another creature: Target opponent loses life equal to the sacrificed creature's toughness.
And they're more than happy to share the wealth.
, , Sacrifice another creature: Target opponent loses life equal to the sacrificed creature's toughness.