21437 Results |
Enchantment — Saga // Enchantment Creature — Insect | CMC: 4 | Power: 2 | Toughness: 4
Flying
"The moths of Eiganjo were once no different from any other great beast of Kamigawa's wilds. It took years of patience and dedication to convince them to bear riders."
—*History of the Empire*
Flying
Enchantment — Saga // Enchantment Creature — Spirit | CMC: 5 | Power: 0 | Toughness: 0
Flying, trample
Vision of the Unspeakable gets +1/+1 for each card in your hand.
Even as her students' minds succumbed to madness, Azami's obsession with the kami of forbidden knowledge only grew.
Flying, trample
Vision of the Unspeakable gets +1/+1 for each card in your hand.
Creature — Human Peasant // Creature — Spirit | CMC: 2 | Power: 4 | Toughness: 4
Flying, vigilance
If Generous Soul would be put into a graveyard from anywhere, exile it instead.
As long as evil threatens his town, the Blessed Sleep can wait.
Flying, vigilance
If Generous Soul would be put into a graveyard from anywhere, exile it instead.
Legendary Creature — Elf Druid | CMC: 4 | Power: 3 | Toughness: 2
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
At the beginning of each end step, if you created a token this turn, draw a card.
His enthusiastic curiosity puts even the most fearsome of beasts at ease.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
At the beginning of each end step, if you created a token this turn, draw a card.
Creature — Human Peasant // Creature — Human Soldier | CMC: 3 | Power: 3 | Toughness: 2
Whenever Dauntless Avenger attacks, return target creature card with mana value 2 or less from your graveyard to the battlefield tapped and attacking.
"It was Sigarda who lifted me from despair and gave me the strength to fight on."
Whenever Dauntless Avenger attacks, return target creature card with mana value 2 or less from your graveyard to the battlefield tapped and attacking.
Legendary Creature — God | CMC: 5 | Power: 4 | Toughness: 4
As long as your life total is less than or equal to half your starting life total, Bhaal, Lord of Murder has indestructible.
Whenever another nontoken creature you control dies, put a +1/+1 counter on target creature and goad it.
As long as your life total is less than or equal to half your starting life total, Bhaal, Lord of Murder has indestructible.
Whenever another nontoken creature you control dies, put a +1/+1 counter on target creature and goad it.
Creature — Dragon Shaman | CMC: 3 | Power: 4 | Toughness: 2
Scorching Ray — : Bhaal's Invoker deals 4 damage to each opponent.
"The Lord of Murder has freed me from the shackles of mortal laws and gifted me with fire to carry out his will."
Scorching Ray — : Bhaal's Invoker deals 4 damage to each opponent.
Creature — Spirit // Enchantment — Aura | CMC: 3
Enchant creature
Enchanted creature gets -2/-0.
If Spectral Binding would be put into a graveyard from anywhere, exile it instead.
Enchant creature
Enchanted creature gets -2/-0.
If Spectral Binding would be put into a graveyard from anywhere, exile it instead.
Creature — Human Archer Werewolf // Creature — Werewolf | CMC: 3 | Power: 3 | Toughness: 5
Reach
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Her hunger won't be sated until she's tasted every bird on Innistrad.
Reach
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Creature — Human Ninja | CMC: 3 | Power: 3 | Toughness: 3
Ninjutsu
Biting-Palm Ninja enters the battlefield with a menace counter on it.
Whenever Biting-Palm Ninja deals combat damage to a player, you may remove a menace counter from it. When you do, that player reveals their hand and you choose a nonland card from it. Exile that card.
Ninjutsu
Biting-Palm Ninja enters the battlefield with a menace counter on it.
Whenever Biting-Palm Ninja deals combat damage to a player, you may remove a menace counter from it. When you do, that player reveals their hand and you choose a nonland card from it. Exile that card.
Creature — Cat Rogue | CMC: 2 | Power: 2 | Toughness: 2
At the beginning of your upkeep, Black Market Tycoon deals 2 damage to you for each Treasure you control.
: Create a Treasure token.
"I have exactly what you need. The question is, how badly do you need it?"
At the beginning of your upkeep, Black Market Tycoon deals 2 damage to you for each Treasure you control.
: Create a Treasure token.
Creature — Fox Ninja | CMC: 3 | Power: 2 | Toughness: 2
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Double strike
In the time it takes most to master one blade, he mastered two.
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Double strike
Artifact Creature — Equipment Demon | CMC: 2 | Power: 3 | Toughness: 1
Menace
Equipped creature has base power and toughness 5/5, has menace, and is a black Demon in addition to its other colors and types.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Menace
Equipped creature has base power and toughness 5/5, has menace, and is a black Demon in addition to its other colors and types.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature — Zombie Soldier | CMC: 2 | Power: 2 | Toughness: 3
Other Zombies you control get +1/+0.
The surviving militia members reunited with their fallen comrades sooner than they'd hoped.
Other Zombies you control get +1/+0.
Creature — Vampire | CMC: 4 | Power: 3 | Toughness: 3
Menace
When Bloodcrazed Socialite enters the battlefield, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
Whenever Bloodcrazed Socialite attacks, you may sacrifice a Blood token. If you do, it gets +2/+2 until end of turn.
Menace
When Bloodcrazed Socialite enters the battlefield, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
Whenever Bloodcrazed Socialite attacks, you may sacrifice a Blood token. If you do, it gets +2/+2 until end of turn.
Creature — Vampire | CMC: 2 | Power: 2 | Toughness: 1
Blood Petal Celebrant has first strike as long as it's attacking.
When Blood Petal Celebrant dies, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
Blood Petal Celebrant has first strike as long as it's attacking.
When Blood Petal Celebrant dies, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
Creature — Vampire | CMC: 2 | Power: 3 | Toughness: 2
When Bloodtithe Harvester enters the battlefield, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
, Sacrifice Bloodtithe Harvester: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery.
When Bloodtithe Harvester enters the battlefield, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
, Sacrifice Bloodtithe Harvester: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery.
Creature — Vampire | CMC: 4 | Power: 5 | Toughness: 6
Flying, trample
Whenever an opponent casts a spell, that player creates a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
Whenever Bloodvial Purveyor attacks, it gets +1/+0 until end of turn for each Blood token defending player controls.
Flying, trample
Whenever an opponent casts a spell, that player creates a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
Whenever Bloodvial Purveyor attacks, it gets +1/+0 until end of turn for each Blood token defending player controls.
Creature — Ogre Rogue | CMC: 4 | Power: 3 | Toughness: 3
Deathtouch
Whenever another nontoken creature you control dies, Body Launderer connives.
When Body Launderer dies, return another target non-Rogue creature card with equal or lesser power from your graveyard to the battlefield.
Deathtouch
Whenever another nontoken creature you control dies, Body Launderer connives.
When Body Launderer dies, return another target non-Rogue creature card with equal or lesser power from your graveyard to the battlefield.
Creature — Human Cleric | CMC: 2 | Power: 2 | Toughness: 1
, Sacrifice Bonecaller Cleric: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
The bell's unearthly chime slips into the ears of the dead, waking them rudely from their eternal slumber.
, Sacrifice Bonecaller Cleric: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Enchantment | CMC: 4
You may cast Spirit spells as though they had flash.
Whenever you cast a creature spell during an opponent's turn, tap up to one target creature.
Worse than the obscuring mists are the ghastly faces that appear in the glow of spectral lanterns.
You may cast Spirit spells as though they had flash.
Whenever you cast a creature spell during an opponent's turn, tap up to one target creature.
Creature — Human Soldier | CMC: 3 | Power: 1 | Toughness: 4
"Join the army, see foreign countries!" they'd said.
Creature — Elemental | CMC: 5 | Power: 3 | Toughness: 4
Flying
Spells your opponents cast that target Boreal Elemental cost more to cast.
Winter's breath given form.
Flying
Spells your opponents cast that target Boreal Elemental cost more to cast.
Enchantment — Saga // Enchantment Creature — Plant | CMC: 4 | Power: 0 | Toughness: 0
Reach
Branch of Boseiju gets +1/+1 for each land you control.
Though they razed the surrounding forest, the builders of Towashi left Boseiju unscathed, shaping the city around the ancient tree.
Reach
Branch of Boseiju gets +1/+1 for each land you control.
Creature — Demon | CMC: 3 | Power: 3 | Toughness: 2
Menace
Goaded creatures your opponents control can't block.
Whenever you cast a noncreature spell, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Menace
Goaded creatures your opponents control can't block.
Whenever you cast a noncreature spell, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Artifact — Equipment | CMC: 2
When Bramble Armor enters the battlefield, attach it to target creature you control.
Equipped creature gets +2/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
When Bramble Armor enters the battlefield, attach it to target creature you control.
Equipped creature gets +2/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Creature — Wurm | CMC: 7 | Power: 7 | Toughness: 6
Reach, trample
When Bramble Wurm enters the battlefield, you gain 5 life.
, Exile Bramble Wurm from your graveyard: You gain 5 life.
Reach, trample
When Bramble Wurm enters the battlefield, you gain 5 life.
, Exile Bramble Wurm from your graveyard: You gain 5 life.
Creature — Elf Shaman | CMC: 3 | Power: 4 | Toughness: 2
Vigilance
When Brazen Upstart dies, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
"Trust me, you want to deal with me. My associates are much less pleasant."
Vigilance
When Brazen Upstart dies, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Instant | CMC: 2
Breath of Fire deals 2 damage to target creature.
Fire leads to more fire.
Breath of Fire deals 2 damage to target creature.
Legendary Creature — Human Wizard | CMC: 7 | Power: 4 | Toughness: 4
Whenever a creature an opponent controls dies, you may pay . If you do, return that card to the battlefield under your control. If it's a creature, it's a Zombie in addition to its other creature types.
: Regenerate target Zombie.
Whenever a creature an opponent controls dies, you may pay . If you do, return that card to the battlefield under your control. If it's a creature, it's a Zombie in addition to its other creature types.
: Regenerate target Zombie.