21437 Results |
Creature — Human Soldier | CMC: 3 | Power: 2 | Toughness: 2
Vigilance
Kongming's predecessor helped Liu Bei win the battle of Fancheng by recognizing and defeating Cao Ren's use of the dreaded "Eight Gold Locks" formation.
Vigilance
Legendary Creature — Faerie Warlock | CMC: 4 | Power: 2 | Toughness: 3
Flying, deathtouch, lifelink
Other creatures you control with flying get +1/+0.
Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying.
"Rankle's pranks are child's play. My games will topple kingdoms."
Flying, deathtouch, lifelink
Other creatures you control with flying get +1/+0.
Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying.
Legendary Creature — Human Shaman | CMC: 4 | Power: 3 | Toughness: 5
: Draw a card, then exile a card from your hand and put a number of time counters on it equal to its mana value. It gains "When the last time counter is removed from this card, if it's exiled, you may cast it without paying its mana cost. If you cast a creature spell this way, it gains haste until end of turn." Then remove a time counter from each other card you own in exile.
: Draw a card, then exile a card from your hand and put a number of time counters on it equal to its mana value. It gains "When the last time counter is removed from this card, if it's exiled, you may cast it without paying its mana cost. If you cast a creature spell this way, it gains haste until end of turn." Then remove a time counter from each other card you own in exile.
Creature — Human Soldier | CMC: 1 | Power: 1 | Toughness: 1
When Alaborn Zealot blocks a creature, destroy that creature and Alaborn Zealot.
When Alaborn Zealot blocks a creature, destroy that creature and Alaborn Zealot.
Creature — Human Knight | CMC: 3 | Power: 2 | Toughness: 2
: Target creature gets +2/+2 until end of turn. Activate only during your turn, before attackers are declared.
: Target creature gets +2/+2 until end of turn. Activate only during your turn, before attackers are declared.
Creature — Human Soldier | CMC: 3 | Power: 2 | Toughness: 3
"I dedicate my body to my country And my life to my King."
—Alaborn Soldier's Oath
Creature — Human Soldier | CMC: 2 | Power: 2 | Toughness: 1
Reach (This creature can block creatures with flying.)
Muskets gave the Alaborn army an advantage it had long lacked—air defense.
Reach (This creature can block creatures with flying.)
Creature — Human Soldier | CMC: 2 | Power: 2 | Toughness: 2
Vigilance
"Ever proud, ever vigilant."
—Grenadier motto
Vigilance
Enchantment — Aura | CMC: 1
Enchant artifact or creature
As long as enchanted permanent is a creature, it gets +2/+1.
Akki paint bright, bold designs on their salvaged Imperial mechs, leaving no doubt as to who they belong to now.
Enchant artifact or creature
As long as enchanted permanent is a creature, it gets +2/+1.
Creature — Goblin Samurai | CMC: 2 | Power: 1 | Toughness: 3
Whenever a Samurai or Warrior you control attacks alone, you may discard a card. If you do, draw a card.
"Carry the heat of the furnace in your steel, and never let it fade."
—Keni-Keni, akki smith
Whenever a Samurai or Warrior you control attacks alone, you may discard a card. If you do, draw a card.
Enchantment Creature — Goblin Warrior | CMC: 2 | Power: 2 | Toughness: 1
Whenever a nontoken modified creature you control dies, create a 1/1 colorless Spirit creature token. (Equipment, Auras you control, and counters are modifications.)
"Follow my lantern, little ones."
Whenever a nontoken modified creature you control dies, create a 1/1 colorless Spirit creature token. (Equipment, Auras you control, and counters are modifications.)
Creature — Goblin Samurai | CMC: 6 | Power: 6 | Toughness: 6
Whenever one or more modified creatures you control attack, untap all modified creatures you control. After this combat phase, there is an additional combat phase. This ability triggers only once each turn. (Equipment, Auras you control, and counters are modifications.)
Whenever one or more modified creatures you control attack, untap all modified creatures you control. After this combat phase, there is an additional combat phase. This ability triggers only once each turn. (Equipment, Auras you control, and counters are modifications.)
Sorcery | CMC: 2
Target creature you control deals damage equal to its power to target creature you don't control.
"Mowu was wary that day, as though he sensed the danger ahead."
—Jiang Yanggu's travelogue
Target creature you control deals damage equal to its power to target creature you don't control.
Legendary Enchantment — Background | CMC: 2
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, put a +1/+1 counter on this creature. It gains deathtouch and indestructible until end of turn."
Your skill, dexterity, and moral flexibility make you a valuable asset to your guild.
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, put a +1/+1 counter on this creature. It gains deathtouch and indestructible until end of turn."
Legendary Enchantment — Background | CMC: 3
Commander creatures you own have "Whenever an artifact or creature you control is put into a graveyard from the battlefield, each opponent loses 1 life."
You give your clients what they want at a fair price. What happens after that is none of your concern.
Commander creatures you own have "Whenever an artifact or creature you control is put into a graveyard from the battlefield, each opponent loses 1 life."
Artifact — Vehicle | CMC: 3 | Power: 3 | Toughness: 4
Flying
Whenever Aerial Surveyor attacks, if defending player controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Crew 2
Flying
Whenever Aerial Surveyor attacks, if defending player controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Crew 2
Creature — Human Berserker | CMC: 5 | Power: 2 | Toughness: 4
Rampage 3 (Whenever this creature becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)
Ærathi children who show promise are left to survive for a year in the wilderness. Those who return are shown the way of the Berserker.
Rampage 3 (Whenever this creature becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)
Legendary Creature — Human Knight | CMC: 3 | Power: * | Toughness: 4
Vigilance
Adeline, Resplendent Cathar's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Vigilance
Adeline, Resplendent Cathar's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Artifact Creature — Equipment Octopus | CMC: 3 | Power: 2 | Toughness: 2
Whenever Acquisition Octopus or equipped creature deals combat damage to a player, draw a card.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
You can never have too many arms.
Whenever Acquisition Octopus or equipped creature deals combat damage to a player, draw a card.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Legendary Creature — Squirrel | CMC: 4 | Power: 3 | Toughness: 3
Whenever you cast a spell with a squirrel in its art, you get (an acorn counter).
Whenever a Squirrel you control enters the battlefield or dies, you get .
, Pay X : Target creature gets -X/-X until end of turn.
, Pay X : Target creature gets +X/+X until end of turn.
Whenever you cast a spell with a squirrel in its art, you get (an acorn counter).
Whenever a Squirrel you control enters the battlefield or dies, you get .
, Pay X : Target creature gets -X/-X until end of turn.
, Pay X : Target creature gets +X/+X until end of turn.
Creature — Human Cleric | CMC: 1 | Power: 0 | Toughness: 1
, : Target player loses 1 life.
Like all priests, she gives her blessings only to those truly worthy of them.
, : Target player loses 1 life.
Creature — Human Monk | CMC: 3 | Power: 3 | Toughness: 1
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever Acolyte of the Inferno becomes blocked by a creature, it deals 2 damage to that creature.
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever Acolyte of the Inferno becomes blocked by a creature, it deals 2 damage to that creature.
Legendary Enchantment — Background | CMC: 2
Commander creatures you own have "The first Dragon spell you cast each turn costs less to cast."
You were on a wayward path until Bahamut showed you that power and kindness can unite beneath the same banner.
Commander creatures you own have "The first Dragon spell you cast each turn costs less to cast."
Artifact — Contraption | CMC: 0
Whenever you crank Accessories to Murder, target creature gets +X/+0 until end of turn, where X is the number of creatures you control.
Whenever you crank Accessories to Murder, target creature gets +X/+0 until end of turn, where X is the number of creatures you control.
Creature — Nightstalker | CMC: 4 | Power: 2 | Toughness: 2
Whenever Abyssal Nightstalker attacks and isn't blocked, defending player discards a card.
Whenever Abyssal Nightstalker attacks and isn't blocked, defending player discards a card.
Creature — Fish Horror | CMC: 3 | Power: 2 | Toughness: 3
Flash
Ward
Probing Telepathy — Whenever a creature entering the battlefield under an opponent's control causes a triggered ability of that creature to trigger, you may copy that ability. You may choose new targets for the copy.
Flash
Ward
Probing Telepathy — Whenever a creature entering the battlefield under an opponent's control causes a triggered ability of that creature to trigger, you may copy that ability. You may choose new targets for the copy.
Legendary Creature — Human Warrior | CMC: 5 | Power: 4 | Toughness: 4
When Abdel Adrian, Gorion's Ward enters the battlefield, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way.
Choose a Background (You can have a Background as a second commander.)
When Abdel Adrian, Gorion's Ward enters the battlefield, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way.
Choose a Background (You can have a Background as a second commander.)
Creature — Bird Rogue | CMC: 4 | Power: 1 | Toughness: 4
Flying
When Aarakocra Sneak enters the battlefield, you take the initiative.
"Shhh! I think I hear goblins. And I definitely smell them."
Flying
When Aarakocra Sneak enters the battlefield, you take the initiative.
Legendary Creature — Devil | CMC: 3 | Mana Cost: | Power: 2 | Toughness: 3
Whenever an opponent draws their first card each turn, if it's not their turn, you create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."
Whenever one or more Devils you control attack one or more players, you and those players each draw a card, then discard a card at random.
Whenever an opponent draws their first card each turn, if it's not their turn, you create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."
Whenever one or more Devils you control attack one or more players, you and those players each draw a card, then discard a card at random.
Creature — Human Warlock | CMC: 5 | Mana Cost: | Power: 4 | Toughness: 4
Deathtouch
At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature and you return up to one target creature card from your graveyard to your hand.
Many hands for many evils.
Deathtouch
At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature and you return up to one target creature card from your graveyard to your hand.
Sorcery | CMC: 3 | Mana Cost:
This spell costs } less to cast if you control a creature with flying.
Draw two cards.
Magic written across the sky falls like rain on thirsty ground, bringing forth wisdom in its season.
This spell costs } less to cast if you control a creature with flying.
Draw two cards.
Enchantment — Aura | CMC: 5 | Mana Cost:
Enchant creature
Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token."
Enchant creature
Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token."
Creature — Dog | CMC: 4 | Mana Cost: | Power: 2 | Toughness: 3
When Trusty Retriever enters the battlefield, choose one —
• Put a +1/+1 counter on Trusty Retriever.
• Return target artifact or enchantment card from your graveyard to your hand.
Wipe away the slobber and it's as good as new, give or take a few bite marks.
When Trusty Retriever enters the battlefield, choose one —
• Put a +1/+1 counter on Trusty Retriever.
• Return target artifact or enchantment card from your graveyard to your hand.
Creature — Giant | CMC: 6 | Mana Cost: | Power: 0 | Toughness: 0
Towering Titan enters the battlefield with X +1/+1 counters on it, where X is the total toughness of other creatures you control.
Sacrifice a creature with defender: All creatures gain trample until end of turn.
"Knock, knock."
Towering Titan enters the battlefield with X +1/+1 counters on it, where X is the total toughness of other creatures you control.
Sacrifice a creature with defender: All creatures gain trample until end of turn.
Legendary Creature — Skeleton Rogue | CMC: 2 | Mana Cost: | Power: 1 | Toughness: 2
At the beginning of each end step, if an opponent discarded a card this turn, you draw a card and you lose 1 life.
}}}: Each opponent with no cards in hand loses 10 life.
Big distractions mean tiny nuisances can slip by unnoticed.
At the beginning of each end step, if an opponent discarded a card this turn, you draw a card and you lose 1 life.
}}}: Each opponent with no cards in hand loses 10 life.
Creature — Dog | CMC: 5 | Mana Cost: | Power: 2 | Toughness: 2
When Supply Runners enters the battlefield, put a +1/+1 counter on each other creature you control.
Good dogs stay by your side until the end. Great dogs leave to bring back aid.
When Supply Runners enters the battlefield, put a +1/+1 counter on each other creature you control.
Creature — Kor Cleric | CMC: 2 | Mana Cost: | Power: 2 | Toughness: 2
Whenever Stone Haven Pilgrim attacks, if you control an artifact or enchantment, Stone Haven Pilgrim gets +1/+1 and gains lifelink until end of turn.
The persistence to overcome obstacles is the most esteemed of kor virtues.
Whenever Stone Haven Pilgrim attacks, if you control an artifact or enchantment, Stone Haven Pilgrim gets +1/+1 and gains lifelink until end of turn.