21437 Results |
Creature — Vampire Noble | CMC: 3 | Power: 3 | Toughness: 2
When Arrogant Outlaw enters the battlefield, if an opponent lost life this turn, each opponent loses 2 life and you gain 2 life.
The debased remnants of the Falkenrath bloodline prowl the passes near their ruined castles.
When Arrogant Outlaw enters the battlefield, if an opponent lost life this turn, each opponent loses 2 life and you gain 2 life.
Creature — Vampire | CMC: 5 | Power: 4 | Toughness: 3
Flying
Charm and grace may hide a foul heart.
Flying
Creature — Human Samurai | CMC: 5 | Power: 4 | Toughness: 3
Haste
Whenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control.
"Go! Show them your fury!"
Haste
Whenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control.
Creature — Human Monk | CMC: 5 | Power: 1 | Toughness: 1
Ascendant Acolyte enters the battlefield with a +1/+1 counter on it for each +1/+1 counter among other creatures you control.
At the beginning of your upkeep, double the number of +1/+1 counters on Ascendant Acolyte.
"Limits exist solely to test the will."
Ascendant Acolyte enters the battlefield with a +1/+1 counter on it for each +1/+1 counter among other creatures you control.
At the beginning of your upkeep, double the number of +1/+1 counters on Ascendant Acolyte.
Creature — Wolf | CMC: 1 | Power: 2 | Toughness: 1
Ascendant Packleader enters the battlefield with a +1/+1 counter on it if you control a permanent with mana value 4 or greater.
Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on Ascendant Packleader.
Ascendant Packleader enters the battlefield with a +1/+1 counter on it if you control a permanent with mana value 4 or greater.
Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on Ascendant Packleader.
Instant | CMC: 2
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Destroy target nonblack attacking creature.
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Destroy target nonblack attacking creature.
Legendary Creature — Vampire Elf Rogue | CMC: 6 | Power: 4 | Toughness: 4
Deathtouch, lifelink
At the beginning of your end step, choose one —
• Feed — Target opponent loses life equal to the amount of life they lost this turn.
• Friends — You gain life equal to the amount of life you gained this turn.
Deathtouch, lifelink
At the beginning of your end step, choose one —
• Feed — Target opponent loses life equal to the amount of life they lost this turn.
• Friends — You gain life equal to the amount of life you gained this turn.
Instant | CMC: 5
This spell costs less to cast for each opponent you're attacking.
Exile target creature.
"After voyaging all the way through the Astral Sea with my life hanging by a silver thread, fighting the mind flayer was the easy part."
This spell costs less to cast for each opponent you're attacking.
Exile target creature.
Creature — Dragon | CMC: 8 | Power: 4 | Toughness: 4
Flying
Project Image — When Astral Dragon enters the battlefield, create two tokens that are copies of target noncreature permanent, except they're 3/3 Dragon creatures in addition to their other types, and they have flying.
Flying
Project Image — When Astral Dragon enters the battlefield, create two tokens that are copies of target noncreature permanent, except they're 3/3 Dragon creatures in addition to their other types, and they have flying.
Legendary Creature — Dragon Spirit | CMC: 4 | Power: 4 | Toughness: 4
Flying, trample
When Atsushi, the Blazing Sky dies, choose one —
• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
• Create three Treasure tokens.
Flying, trample
When Atsushi, the Blazing Sky dies, choose one —
• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
• Create three Treasure tokens.
Creature — Elf Druid | CMC: 2 | Power: 2 | Toughness: 1
Alliance — Whenever another creature enters the battlefield under your control, Attended Socialite gets +1/+1 until end of turn.
"Say hello to my little friend."
Alliance — Whenever another creature enters the battlefield under your control, Attended Socialite gets +1/+1 until end of turn.
Creature — Human Druid | CMC: 3 | Power: 2 | Toughness: 3
You may look at the top card of your library any time.
You may play lands from the top of your library.
Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.
You may look at the top card of your library any time.
You may play lands from the top of your library.
Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.
Artifact Creature — Artificer | CMC: 2 | Power: 1 | Toughness: 3
: Add . Spend this mana only to activate an ability or cast an artifact spell.
"I sometimes watch them build more of their kind and wonder: Will there come a day when they no longer need us?"
—Saku, Futurist technician
: Add . Spend this mana only to activate an ability or cast an artifact spell.
Creature — Human Werewolf // Creature — Werewolf | CMC: 6 | Power: 6 | Toughness: 6
Hexproof
Other permanents you control have hexproof.
At the beginning of combat on your turn, put two +1/+1 counters on each creature you control.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Hexproof
Other permanents you control have hexproof.
At the beginning of combat on your turn, put two +1/+1 counters on each creature you control.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Creature — Dragon Ranger | CMC: 5 | Power: 5 | Toughness: 4
Trample
When Avenging Hunter enters the battlefield, you take the initiative.
"I will remember my friends. But you? You won't be remembered at all."
Trample
When Avenging Hunter enters the battlefield, you take the initiative.
Creature — Bird Assassin | CMC: 2 | Power: 1 | Toughness: 1
Flying
As long as there are five or more mana values among cards in your graveyard, Aven Heartstabber gets +2/+2 and has deathtouch.
When Aven Heartstabber dies, mill two cards, then draw a card.
Flying
As long as there are five or more mana values among cards in your graveyard, Aven Heartstabber gets +2/+2 and has deathtouch.
When Aven Heartstabber dies, mill two cards, then draw a card.
Enchantment — Aura | CMC: 2
Enchant artifact or creature
When Awakened Awareness enters the battlefield, put X +1/+1 counters on enchanted permanent.
As long as enchanted permanent is a creature, it has base power and toughness 1/1.
Enchant artifact or creature
When Awakened Awareness enters the battlefield, put X +1/+1 counters on enchanted permanent.
As long as enchanted permanent is a creature, it has base power and toughness 1/1.
Enchantment — Saga // Enchantment Creature — Human Monk | CMC: 2 | Power: 3 | Toughness: 3
Whenever Likeness of the Seeker becomes blocked, untap up to three lands you control.
"I ask for nothing more than a new journey and a fresh path to greet my feet when I wake each morning."
—Azusa
Whenever Likeness of the Seeker becomes blocked, untap up to three lands you control.
Legendary Creature — Human Warlock | CMC: 3 | Power: 3 | Toughness: 3
, Sacrifice up to three permanents: If there were three or more card types among the sacrificed permanents, each opponent loses 3 life, you gain 3 life, and you draw three cards.
Better the cold night than her warm hospitality.
, Sacrifice up to three permanents: If there were three or more card types among the sacrificed permanents, each opponent loses 3 life, you gain 3 life, and you draw three cards.
Creature — Cephalid Rogue | CMC: 2 | Power: 3 | Toughness: 3
Defender
As long as there are two or more counters among creatures you control, Backstreet Bruiser can attack as though it didn't have defender.
"I could show you what's in the case, but it'd be the last thing you ever see."
Defender
As long as there are two or more counters among creatures you control, Backstreet Bruiser can attack as though it didn't have defender.
Creature — Human Citizen | CMC: 2 | Power: 1 | Toughness: 1
When Backup Agent enters the battlefield, put a +1/+1 counter on target creature.
"My sources say the Beamtown Bullies were spotted in the Mezzio. Keep your eyes sharp and stay close to me."
When Backup Agent enters the battlefield, put a +1/+1 counter on target creature.
Legendary Creature — Elf Shaman | CMC: 5 | Power: 2 | Toughness: 5
Creatures your opponents control with power less than Baeloth Barrityl's power are goaded. (They attack each combat if able and attack a player other than you if able.)
Whenever a goaded attacking or blocking creature dies, you create a Treasure token.
Choose a Background (You can have a Background as a second commander.)
Creatures your opponents control with power less than Baeloth Barrityl's power are goaded. (They attack each combat if able and attack a player other than you if able.)
Whenever a goaded attacking or blocking creature dies, you create a Treasure token.
Choose a Background (You can have a Background as a second commander.)
Creature — Human Peasant // Creature — Spirit | CMC: 2 | Power: 1 | Toughness: 2
Flying
If Hook-Haunt Drifter would be put into a graveyard from anywhere, exile it instead.
Even in death, he casts his lines, forever fishing for reasons long forgotten.
Flying
If Hook-Haunt Drifter would be put into a graveyard from anywhere, exile it instead.
Legendary Land — Gate | CMC: 0
: Add .
, : Add X mana of any one color, where X is the number of other Gates you control.
"Of course I know what 'eponymous' means! It's a little horse."
—Krizz, gate guard
: Add .
, : Add X mana of any one color, where X is the number of other Gates you control.
Creature — Human Soldier Werewolf // Creature — Werewolf | CMC: 4 | Power: 5 | Toughness: 5
: Ballista Wielder deals 1 damage to any target. A creature dealt damage this way can't block this turn.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
: Ballista Wielder deals 1 damage to any target. A creature dealt damage this way can't block this turn.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Creature — Human Warrior | CMC: 5 | Power: 3 | Toughness: 5
Whenever Ballroom Brawlers attacks, Ballroom Brawlers and up to one other target creature you control both gain your choice of first strike or lifelink until end of turn.
Don't try to cut in. They'll cut back.
Whenever Ballroom Brawlers attacks, Ballroom Brawlers and up to one other target creature you control both gain your choice of first strike or lifelink until end of turn.
Enchantment Creature — Snake Archer | CMC: 2 | Power: 3 | Toughness: 3
Defender, reach
Channel — , Discard Bamboo Grove Archer: Destroy target creature with flying.
"Do not mistake tranquility for domestication. This land is wild, and will always remain so."
Defender, reach
Channel — , Discard Bamboo Grove Archer: Destroy target creature with flying.
Creature — Human Rogue Werewolf // Creature — Werewolf | CMC: 4 | Power: 5 | Toughness: 4
Whenever Baneclaw Marauder becomes blocked, each creature blocking it gets -1/-1 until end of turn.
Whenever a creature blocking Baneclaw Marauder dies, that creature's controller loses 1 life.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Whenever Baneclaw Marauder becomes blocked, each creature blocking it gets -1/-1 until end of turn.
Whenever a creature blocking Baneclaw Marauder dies, that creature's controller loses 1 life.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Legendary Creature — God | CMC: 4 | Power: 5 | Toughness: 2
As long as your life total is less than or equal to half your starting life total, Bane, Lord of Darkness has indestructible.
Whenever another nontoken creature you control dies, target opponent may have you draw a card. If they don't, you may put a creature card with equal or lesser toughness from your hand onto the battlefield.
As long as your life total is less than or equal to half your starting life total, Bane, Lord of Darkness has indestructible.
Whenever another nontoken creature you control dies, target opponent may have you draw a card. If they don't, you may put a creature card with equal or lesser toughness from your hand onto the battlefield.
Creature — Human Cleric | CMC: 2 | Power: 2 | Toughness: 2
Wind Walk — : Up to two target creatures each get +2/+2 and gain flying until end of turn.
"The Lord of Darkness elevates only those who serve."
Wind Walk — : Up to two target creatures each get +2/+2 and gain flying until end of turn.
Creature — Human Barbarian Soldier | CMC: 5 | Power: 3 | Toughness: 2
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
"Barbarian tribes with their rulers are inferior to Chinese states without them."
—Confucius, *The Analects* (trans. Lau)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Creature — Human Barbarian Soldier | CMC: 4 | Power: 3 | Toughness: 3
Only twenty years after the Sima clan united the empire, invading barbarians divided it again.
Creature — Wurm | CMC: 6 | Power: 6 | Toughness: 4
In its lair lies a carpet of bones.
Creature — Angel Knight | CMC: 4 | Power: 4 | Toughness: 4
Flying, myriad
Whenever Battle Angels of Tyr deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.
Flying, myriad
Whenever Battle Angels of Tyr deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.
Creature — Vampire | CMC: 4 | Power: 4 | Toughness: 2
When Bat Whisperer enters the battlefield, if an opponent lost life this turn, create a 1/1 black Bat creature token with flying.
"My little winged friends tell me which of these townsfolk are worth tasting for myself."
When Bat Whisperer enters the battlefield, if an opponent lost life this turn, create a 1/1 black Bat creature token with flying.
Enchantment Creature — Human Monk | CMC: 3 | Power: 3 | Toughness: 2
: Put a +1/+1 counter on target enchantment creature. It gains trample until end of turn.
Members of the Living Historians don't simply chronicle the past; they embody it.
: Put a +1/+1 counter on target enchantment creature. It gains trample until end of turn.